I feel lucky to have an Oculus Quest these days.
This stuff by Marlon Lückert feels quite optimistic. Marlon’s handtracking examples are here.
Try my demo of 3D drawing with hand tracking in #WebXR 👐 You can change the color by tapping on your arm!
— Marlon Lückert (@Marlon360) September 6, 2020
Try it: https://t.co/6G5OiYgxWu
Source code: https://t.co/2FWsFRCL4v#vr #xr #hands #handtracking #oculus #browser #quest #web #threejs #aframe #3d #drawing @aframevr pic.twitter.com/1Zs5mYIiUo
Added experimental 3D drawing with hand tracking to @frame_vr in #WebXR Feels very natural to draw with your hands in the air 👐 And it all runs in a browser!#vr #xr #edtech #hands #Oculus #Quest #web #browser #aframe #drawing #3ddrawing @VirBELA1 @aframevr @threejs_org pic.twitter.com/l9tjOTlWUQ
— Marlon Lückert (@Marlon360) August 31, 2020
Hand tracking is now available as an experimental feature in the Oculus Browser! It is possible to create #WebXR apps with hand tracking 👐
— Marlon Lückert (@Marlon360) July 22, 2020
I implemented a demo of the new API with @threejs_org and added some interaction.#vr #web #dev #oculus #handtracking #interaction #threejs pic.twitter.com/p3TQlWCUcY
This is the next version of my #math function graph viewer for #vr. It uses #webxr with @aframevr and runs smoothly in the @oculus Quest browser. The #ui is inspired by #mrtk.#xr #interaction #design #dev #threejs #aframe #oculus pic.twitter.com/vFUpBlzf38
— Marlon Lückert (@Marlon360) February 16, 2020
Prototype of an augmented reality student ID card 💳
— Marlon Lückert (@Marlon360) June 23, 2020
Have all your information right on your ID!
Built natively with #ARKit on #iOS 📱#ar #xr #AugmentedReality #app #university #campus #imagetracking #apple #dev #design #3d #HAW pic.twitter.com/Lz7cgSxGUO
